1.30.2007

VUCK VISTA

VuckVista

"Remember, the revolution starts with you, and it can start now! Geographically, I am located in Seattle, WA, but you will soon find this cause knows no borders. Once you see the rewards for yourself you will be compelled to show others the way, and I encourage you to do so. When you and your party are ready contact me at the email address below and we’ll get started immediately."


The Cause @ Vuck Vista
Thanks Ben

1.29.2007

IDENTIFY THE MARKET, MARKET THE IDENTITY

"What happens here, stays here" advertising campaign, claiming its risqué themes are "repulsive" and have damaged the city's growing reputation as a leading business travel market."

"If your here, it's because you believe you have what it takes to stand up for a community and keep it safe. And if that's the case, you're exactly who the Las Vegas Metropolitan Police Department is looking for."

This is Protect the City, Las Vegas Metropolitan Police Department's Recruitment web site. With art and layout that is emulated ( perhaps blatantly copied ) after Frank Miller's Sin City. Not so much the movie but Frank Miller's personal illustration style from years ago when he drew for Batman. Should we assume that Vegas has embraced the very same campaign many thought would hurt their image in 2003 when the campaign was launched?
Will this attract younger recruits? Is being a police officer in Vegas like being the tormented characters of Sin City? It's interesting.

TAKE MY BRAND, PLEASE

OBJECTIVE DEFINE YOUR GOALS, KEEP THEM SIMPLE
This blog has one objective. Rather, one that was recently given to me by a reader and fellow creative friend, a few weeks ago. I'm still bent on being uniquely the epitome. However, Swiss thinks originality is UE's single-minded thought. I suppose on a philosophical level inspiration and originality are, in a general sense, unique yet the epitome of everything else. Inception is an eclectic process. One neither owns it nor accepts it. It's a reciprocating process. Inspire others to inspire you. So–fine, originality it is. It's vague enough to avoid predispositions and the general constraints associated with trying to please every reader that might click this way. As with any brand, yes–I'm humbly stating UE is a brand in some small fashion, the surveyors will inevitably define it. Enhancing it beyond it's original intention. Finally becoming something greater than itself. I can name numerous brands that embrace this model quite nicely on the global scale. They also have the media budgets to support. But that's another post. Fortunately for me, I'm not to concerned with what I publish or how much I publish. But a brand should ask itself this, how much does it need to say with it's communication? What should we say? What's most important? Time is limited with an audience. Stop shouting and simply talk. Better design-less visual noise. Make statements–don't patronize consumers. They get it.

When is the last time you didn't understand an advertisement? More appropriately ask yourself this, where you even the target? A simple consumer message does not mean the consumer is simple-minded. And it goes much further in the consumer mind as a single-minded thought.

CREATIVE/STRATEGY CREATE RELEVANCY
If we are to assume that any message, defined by content and context has a purpose as good communications should, then I ask what might your brand be? Your blog's brand? If I where to approach you with a creative brief in hand, how would you define your brand? Is there a key message? An after-thought that you hope resonates long after the sign-off and quick scanning readers have moved on? As much as I would like UE to remain open an malleable to my creative whims, it seems there is an overall positioning that's communicated beyond my specific intentions. One that is salient to the frequent observer–UE's brand. Which despite a concentrated, yet casual effort to remain free from labeling, has found a niche based on Swiss's opinion and many others. Content and Context. Relevancy and perception. Kinda like trying to attract someone of the opposite sex, by not paying attention. We've all tried that approach.

EXECUTION OFFER CHOICES AND FAMILIARITY
So basically, through consistency and familiarity UE has communicated something. Albeit a perception not held by all the readers but, I'm sure there is a percentage that favors this positioning. And I'm sure there are equally as many who disagree. Because they can and it's healthy for progress of overall.

MEDIA WHAT GOOD IS YOUR MESSAGE IF IT'S NOT EXPERIENCED?
In a medium that allows any idea conceivable to be seen and heard–a thousand voices without a single shout. What are you saying, where is it being heard? What is everyone hearing, how are they hearing it? What vehicle will carry the visual voice, the auditory voice, the tactile experience?

I would hope potential clients are receptive to this phenomenon.
Products and services have intended uses–sure, devices and software initially created with a singular goal–we're listening, a product developed to enhance an aspect of every day life–cool, a safeguard against another innovation in itself–sweet!

This is all great, but we're really busy.

RESULT WHAT DOES THE CONSUMER UNDERSTAND AND BELIEVE NOW?
Whatever it's initial purpose might have been, believe that the consumer has found another use for it. And has possibly reinvented it. Or enhanced it. Simply put-they've made it their own.

REEVALUATE WHAT HAS EMERGED BASED ON NEW DATA?
Whatever the purpose was, make sure one still remains. And if your not sure what it is. Ask someone else. You don't necessarily have the inside scope anymore. All brands are carved from the same stone, they're just different statues.

This blog has one objective.

1.26.2007

TROOPS

I find it hard to believe this has only been viewed 70,000. It's great.





Just great.

1.25.2007

IT'S NOT YOUR FAULT YOU'RE A MONKEY

Funny and well written. And for those of you that are curious, this technique is considered an animatic.




"...the only animals that think they're supposed to be happy."

"...then the monkeys get really pissed off, and this is usaully when the monkeys' decide it's a good time to start killing each other.

"...monkeys pay another monkey to listen to their problems."

ABCDEFGHIJKLMNOPQRSTUVWXYZ

Very cool. I think this should fall under some sort of new typography, or symbolic logic–something more then just sign language. Any ideas?




From C71123. You'll find a lot of interesting work there.

UNIQUE MEDIA PLACEMENT

These are a few months old. It seems I have a stock-pile of creative the needs to be posted. Anyhow–these are a really nice use of the surrounding environment, nice art direction too. It's ok that they are intrusive.Everyone loves to work on Amnesty. It's nice creating work that doesn't have to sell.





Line: "In over 50 countries, human rights defenders are deprived of their freedom of action."

WIND FARMS

I've posted these mainly because of their beauty. I dig the scale and proportions of the turbines in relationship to the rigs. I'm also predisposed to feel like they are more attractive and less intrusive to the environment. Here's a bit of the background on these photographs.




"In 1998, the Danish Ministry of the Environment and Energy required the electricity suppliers to construct five demonstration wind farms with a combined output of 750 MW. In 2002 the newly-elected Danish government reduced the Plan of Action for wind energy to include only two demonstration wind farms, those of Horns Rev and Rødsand of 160 MW and 158 MW respectively."





"In 2002 Eslam constructed the world's largest offshore wind turbines. Also know as a wind farm, located 14-20 km into the North Sea, west of Blavands Huk and Danish west coast.

Wind power is a non-polluting source of energy, and it contributes significantly to minimization of CO2 emissions. Moreover, offshore wind turbines provide an added environmental benefit: the output from offshore installations is up to 50% higher than for comparable turbines on land." source:






I really think these look amazing. Seemless with the landscape. What do you think? Intrusive? You can find more shots here at Thrilling Wonder

SCULPTURES GOOD ENOUGH TO EAT

A collection of watermelon sculptures.








Eat My Hamster has a little tutorial for creating these little edible masterpieces. I'm not sure how I would feel knowing the longevity of these pieces is dependent on everyone else's appetite. Very nice work though.

MARKET-O-MATIC

Today I would like to briefly touch base on how a creative sells themselves.
Below is an example of some verbiage I used in a resumé recently.
I would always title the pieces, followed by a description of the work and the technique and style used to introduce into society itself.



Work of Meta-Art in the Age of Generative Reproduction:
The mind creates, the corporation reproduces. In the synaptic space, art objects are reproductions of the creations of the mind -- a mind that uses the corporation as a machine to deconstruct ideas, patterns, and emotions. With the synergy of the electronic environment, the mind is reaching a point where it will be free from the corporation to share immersions into the parameters of the delphic space. Work of Meta-Art in the Age of Generative Reproduction contains 10 minimal flash engines ( also refered to as "shopbots" ) that enable the user to make fast audio/visual compositions.

"measuring chains, constructing realities, putting into place forms, a matrix of illusion and disillusion, a strange attracting force, so that a seduced reality will be able to spontaneously feed on it"
-From the Herald


My work investigates the nuances of pixels through the use of slow motion and close-ups which emphasize the generative nature of digital media. I explore abstract and crazy scenery as motifs to describe the idea of imaginary space. Using crazy loops, non-linear narratives, and slow-motion images as patterns, I create meditative environments which suggest the expansion of time...

I got ya! This was generated by another web generator! Check the The Market-O-Matic 1.0 out. I should really learn to laugh at myself more. I do talk like this on occasion. And the worse thing about this is, it completely undermines why I have to talk like this. Damn, my job seems so useless now. At least I've taken 3 minutes of your time with me!

MUSIC VIDEO : TOOL

Found this on A Bowl of Stupid, as I am a fan of the site and of TOOL. I'll let Matt take it from here.

"This song, The Pot, is the second release off of their latest album, 10,000 Days. The song is an amazing showcase for Keenan's vocal talents, as well as the bass playing of Justin Chancellor - both of which you'll hear at the song's outset.

Although an accompanying video has not yet been released by the studio, according to "The Rock Radio" a video was shot last month over the winter holidays. Notwithstanding, there has been an unauthorized video produced that is itself pretty good and captures the moral and religious overtones contained in the lyrics, as well as the overall "trippiness" existent in Tool's other videos. Check it out."


Tool - The Pot








I'm really looking forward to their newest release. Here's another video directed by Morgon Routt and remixed by Lustmord. A nice pairing.

Tool - Parabola (Lustmord Remix) Morgasmo:09:49

1.22.2007

MY NAME IS BROWN



"One million cities..."
"6.5 billion individuals..."
"When I was young..."
"I would have never imagined..."
"Belong to an insect society..."
"but primates cannot become social insects..."
"generosity"
"selfishness"
"affection"

"monkeys in an anthill"
"my name is brown"



DIAD from IH05, Story Driven Design.

I encourage you to follow this through when you have some time. It's an excellent exploration of society. Very well produced and with some great writing.

BitFontMaker:Create your own pixel-based fonts

BitFontMaker, from Pentacom is a sweet online pixel type creator. I'm a huge fan of pixel-based type faces and icons. You can create a complete typeface with every character, name it, copywright it and add it to the museum for download and use by other designers. The existing library is 113 sets and growing. The interface is very easy to use. Both Windows and Mac platforms are supported.



1. Chose the Canvas verison option if your using Firefox.
2. Click on the empty white box in the glyphs table.
3. Then begin filling in the pixels on the larger grid by clicking them.
4. Once a character is complete, click on another white box to start the next character.
4. Complete the full character map. ( it won't happen today )
5. Save it, export it, download it, send it to a friend.

Very cool.

LUNCH BREAK: HISTORY OF BRANDS

The History of Branding. Don't let the name fool you. This specific link leads to a page where you will find a hundred or so logos from the world's largest brands. Click on any of the logos to read a brief history/origin of the name, logo, or company itself.



I went through a few of them and found some to be accurate while others seemed inaccurate. I'll let you decide. Either way, it's worth reading if your an advertising freak.

There are a few links at the bottom for print ads and commercials. Nothing I haven't seen bofore and a few of the print ads look like spec work. But that's ok too!
I was more interested in reading the origins of the brands.

Enjoy your lunch.

2LOOP.COM

An interesting name for another community-driven site with one goal–to not have one.
"2Loop.com, a site based on what's interesting and what's popular. Confused about the theme of our site? That's because we have no specific theme in mind, except for what people want and what people like to see. Basically, it's a collection of fun and popular pages meant to be enjoyed and passed around. In a sense, 2Loop (to loop) all around the internet so your enjoyment can be shared by everyone.



Below are some really cool photos of creatures created out metal and various other elements. Highly detailed and extremely accurate in representation.








More of this specific gallery. The site has video, custom ringtones and photos. I browsed for a bit. Some of the content I've seen before. I'm not entirely sure how new the site is but a site without direction but looping, might lead to something interesting.

DRIP BIKE

What a great way to keep a child happy during a stressful time. They remain stimulated and active. A proponent of mental and physical health. I hope someone renames this. Maybe the Tri-V?
























"Lets face it. Being a hospitalized kid sucks. Apart from the obvious physical issues, the mental issues such as boredom can keep sick children feeling very low indeed. Design team, Jetske Verdonk, have come up with this simple and fun solution to trailing a drip frame around all day."


I have one concern, because children are prone to bolt at the flickering of anything shiny or a unique sound, does the needle release quickly?

Thanks CoolHunter

PAUL RAND EXHIBITION IN MIAMI

AIGA MIAMI is holding an exhibition of Paul Rand.

"If the word legend has any meaning in the graphic arts and if the term legendary can be applied with accuracy to the career of any designer, it can certainly be applied to Paul Rand (1914-1996). In 1951, the legend was already firmly in place."


Quote:Commarts

Some of you might not know that Paul Rand and Bill Bernbach are considerd the founders of the Art Director/Copywriter model used in almost every agency today.

Register for the event.
Although–registration is not required.

ADHOLES LAUNCHES EXPERIENTAL AD CAMPAIGN



I've been a member of Adholes since October of 2005 and have had a lot of positive experiences being part of the community.

"Adholes will be releasing this banner as a teaser campaign included in an email blast for the New York Festivals. It will also be appearing on select industry websites in an effort to drive new membership.

The idea was created in partnership with Tom Mullen of Exit3a.com, a long time Adhole advocate and renowned writer. Marc Lefton also designed and wrote parts of the campaign.

Instead of trying to be funny in the ad, Adholes felt that teasing an audience full of award winners and potential award winners would attract only the most curious creatives out there. And curious, extroverted creatives are the exact type of people Adholes needs. In a way, the campaign is self-selecting."


You will find a community-driven blog system as well as profiles for all members.
Topics range from advertising, marketing, design, writing, media, interactive, through to general advice from industry professionals. It's a great place to network and truly get involved with other ad folk from around the world.

The site also lists jobs, a portfolio section, ( be prepared for brute honesty ) event listings from adholes in your city and a links section for the latest and greatest not posted to the blogs themselves.

Visit, join, lurk, start schmoozing. Adholes

1.19.2007

POLLINATE: NURISH THE SEEDS OF CREATIVITY



43 minutes. Get some popcorn.

submitted by: Frozen Swiss Cake Rolls

1.18.2007

Le Grand Content:The content of life.

Life has been simplified and explained through simple graphing icons and animation.
Portfolio of Clemens Kogler.

It will leave you with a simple, peaceful smile, and a child-like smirk.
It's brilliant.

ADS



















1.17.2007

MAMMA KNOWS



Well, I'm not going to lie. My only reason for posting this was because of the name.
She know's everything. She's a search engine derived from a thesis in 1996. In-fact, she can return results on medication utilizing some of the sites listed below.



Some of the health sites they search are:
WebMD
MedlinePlus
MedicineNet
NHSDirect
RXList
Drugdigest
MayoClinic
HealthAtoZ
Medem
eMedicine
HealthDay

I tried a vanity search and the results were nothing like that from a google search.
"Hey man–where'd you get that from?" Shooooot, yo–Mamma!


Ahem–your right. I apologize.

PRINCIPLES OF INVENTION

Scientist: Jacob Bronowski
" A man brings together two facets of reality and by discovering a likeness between them, suddenly makes them one."



Writer: Arthur Koestler
"...and mental occurrence simultaneously associated with two habitually incompatible contexts."



Mathematician: Jacques Hadamard
"...invention or discovery takes place by combining ideas."



Poet: Pierre Reverdy
"The more distant and distinct the relationship between the two realities that are brought together, the more powerful the image."



Psychiatrist: Anthony Starr
"New discoveries in science and mathematics often consist of a synthesis between theories or concepts which have hitherto been regarded as unconnected."



Concepting-Ideation-Invention-Discovery.
I think it's interesting that five completely different disciplines arrive at the same conclusions. All separated by semantics, not thought.

TYPE-DRIVEN CONCEPT




This is an old design doodle.

1.16.2007

SECOND LIFE, 50 YEARS AGO




NSFW

8 WISHES

8 wishes

Take a look.
The goals they want to achieve are obtainable with the right link love.

AND THE AWARD GOES TO–YOUR MOM

Advertising award shows. It's getting close for us. Most of the agencies in town have spent the last two weeks preparing submissions for the local ADDY's. Someone mentioned submissions reaching around 1,300. Nice. The OAF should be able to enjoy another fun summer outing to discuss meetings and how meetings should be met with more meetings. But–I digress.

Recently, a few of the creatives and account folk on AdHoles ( which includes myself ) where engaged in a debate about scam ads. The debate focused on work that is submitted every year to award shows that have either never run or where completed at the last minute.

Who cares? Seriously.

My only concern with an award show is this, it's fare and unbiased. That should be our only point of contention. As for being a spec campaign or work produced at the last minute–well, as long as the client has signed-off, go for it.
And even if it's–ahem, Pro-Bono, I still don't see the problem.

Award shows merit the best idea. Plain and simple. Ideas–get it. What's the point of difference for an art show vs. an advertising showcase? It's an art-form. Right? In my opinion spec work has two immediate functions:
1) Re-pitching your existing clients. Which is good business.
2) Keeping the creative mind active, ideally stock-piling ideas. An agency's only true product.

1a) Spec work is great for new business. I don't like pitching a client unless we have an idea in hand. I'm not a fan of new business teams who go after a client's budgets vs their products or overall chemistry. It's counterproductive. And really only leads to more guess work, which becomes free work. And then heartache. I'm hearing more and more from other industry people that retainer-based clients rule the roost. Fine. A campaigns' life-span has decreased anyhow. Let's just make sure we charge accordingly.

2a) Junior creatives should be encouraged to do spec work. It's the equivalent of doodling and sketching. Especially in an environment where campaigns are being revised after 3-6 months. Keep everyone thinking. The fact that some creatives don't approve of spec-work being awarded is silly. It's a technicality used to cover their lack of work or submissions. Not a lack of talent but, an unfortunate shortage of work for that year. It happens. Don't slam me or anyone else because of an issue of productivity. In fact, get with your new business people. It seems to me that the real issue is compensation. Either financially or through the approval from your peers with an award. Someone wants a pat on the back and the VP's want profits. No one wants to do free work. And no one want's to lose to it either.

Many argue that work should be for an existing client with a legitimate run date/length. Fine. Let's credit the work on all levels throughout all departments then too. I'm sure we would see some interesting results about talent and the clients that allow–ahem, creative work. Those that profess a client's best interests should be considered, well sure–ok. That would be ideal but, guess what? It's only advertising folk in the room. My Mom has no idea what an ADDY is.

In the years to come it might be an issue if an agency hijacks* a brand for selfish reasons. Or, the spec work might be sold. We sell ideas, first and foremost. How exactly do you think we come up with this stuff?

Oh–yeah, that's right. It was the creative brief that was submitted two days before the presentation.

*UPDATED TODAY: This is not to insinuate that agency.com did this for any other reason then, they wanted the business. Good intentions. There's nothing wrong with that. It was a good idea with a unique execution. My point is, people control brands now, more so then ever. ;)

1.15.2007

CREATIVE IN BRIEF

CLIENT: GrassChoppers™

POSITIONING STATEMENT:
Kiss our Grass! ( all italics )

OBJECTIVE:
Make the service appealing to 20-35 yr-olds with incomes ranging from $100,000 to $175,000.
1.22222 children.

KEY INSIGHTS:
People are lazy. And it's hot outside.

COMPETITION:
The neighbor's kid will do it for 20 bucks.

BUDGET:
Upon completion of this brief, check you wallet. Add $20 to that.

POSITIONING:
We'll cut your grass cheaper than anyone else in the world. ( Think globally )

REGIONS:
The old neighborhood.

SECONDARY TIER: ( sister markets )
Affluent hedge trimmers and single parent-homeowners.
Data shows they'll make the move for an all-in-one inclusive service.
This is secondary and not the focus of the campagin. Only 12 executions needed.

SINGLE-MINDED PERSUASIVE THOUGHT: ( what we want them to think )
We cut grass really well.

TAKE-AWAY: ( what we want them to think after that thought )
It was cost effective.

UNIQUE MEDIA: Client has secured a co-op plan with unique media placement agency. Planning shows we can reach the target utilizing those little sweaters ( two-colour, embroidered ) dogs wear as an advertising vehicle. And Yes, we're looking into cats too. Also, let's look into doggy poop bags and little flags we can stick into the dog poo with a key message on them. These flags would be copy-driven, obviously.

FINAL THOUGHTS: ( fragmented ideas from the client )
Client would like to see an execution with balloons.
And their niece ( she's cute and has braces, possible tie-in? ).
Also, the client doesn't like the color green. They feel it competes with the product.
They suggested red as a complimentary color. Purple if that doesn't work.
And no shots of grass shavings. It's a negative result from cutting lawns.

MEDIA OUTLETS:
Broadcast
Outdoor
Print ( Newsprint )
Direct Mail
Buttons
T-Shirts
Women's under garments

I MET THE WALRUS

Vector-based animation against an audio backdrop of an interview with John Lennon.
I can't tell if it's a full-length feature film or not. The website doesn't
say anything other then an announcement of January 2007.
Anyone have any information?

I Met The Walrus
Directed By: Josh Raskin
Produced By: Jerry Levitan

NATURE JUST GOT A LITTLE MORE ABSTRACT

This is really interesting to watch. Nice job.

MS PAINT AND A PRO PIXEL PUSHER

This guy does a really nice job with this. Runtime: 5 mins

1.10.2007

MINDSTICKER, THE GREATEST SPOT EVER

Perhaps, the greatest commercial ever made.





Be A Mindsticker. huh?


Thanks IzzyMom

1.08.2007

KODAK SHOWS SOME BALLS

And blogging about it helps. ;)
Not bad overall. Funny.




thanks YesButNoButYes





A viral spot.

Can we move onto the next term all ready?

MY BLOG LOG ROLL CONTINUED

As mentioned last year ( I'm really not ready to say that yet ), I'll be listing some of the great blogs that I've come to read through MyBlogLog. First time around, I only mentioned one blog. Mainly because Brian greeted me with open parenthesis and a link when I joined MyBlogLog. Since then, we've done two link exchanges and I've been steadily receiving about 10-15 hits per week from his blog alone. That's pretty impressive for this heavy turd of a blog. But then, it's a link with the word breasts in it, so I'm not sure how impressed I am with the pervs tainting my sphere of influence as MyBlogLog says. Anyhow, this time around your getting five blogs. Deal with it, enjoy it, I do.

1. Designers Who Blog. Authored by Catherine Cat Morley. I have a feeling this is one busy lady. Check out the blog, it's full of great design blogs from designers from every discipline. And it's updated almost daily. Soon she'll have her own social network of designers. Crazy man.
But a great read.

Linked to that is the infamous ( famous? ) NO SPEC blog. That's right, they don't speculate. Just kidding. The site is devoted to the accurate and demonstrable position of designers who refuse to do spec work.

For the most part I agree. It's guess work. It cheats clients of an effective and original design, while cheating the designers themselves of their own talents. It reduces the market value of design and it's integrity as a legitmate professional practice.

2. Adverteasment. Online television news. "When the Internet becomes TV, and the TV becomes the Internet, you will have here a compendium of what led up to that moment."
Authored by Andrew. He's male and addicted to stuff. No seriously, it says so in his profile. I think he's trying to figure out the difference between psychosis and paranoia, and how marketing can induce them. OK, I'm just kidding. "Cognitive Dissonance" & "Didactic Marketing," is what it says in his profile. Check it out. I know the answers he's looking for too, I'm not tell'in 'em tho.

3. Brett Petersel."Internet Rants & Raves." I like to drop by just for the random dish of topics. The site is very nicely designed as well. It's clean. 8)
I'm jealous too.
4. Five Blogs Before Lunch, Authored by Dave Ibsen. "The weblog companion of 5 meetings Before Lunch marketing consultancy." Now, I'm not sure what kind of readership they have outside of Mybloglog but, I really dig this blog. It always has fresh content and–well it's closely related to my professional interests. I usually find something no one else is writing. Which for me, is the best thing about blogging.

5. Finally-A Bowl of Stupid Yeah. I know, it's a fun name. Appropriate for some of us too. That's what drew me there in the first place–wait, what I meant was–ah never mind. This is a great blog. I stop by daily for my helping. It's Authored by Matthew, he's male and lives in Florida. That's all I know. I laugh out loud sometimes too.

There it is. Five more blogs from–yet another social networking blog. Which ironically, by defenition every blog is a social network. As long as your writing for something greater than yourself, it's a social network.

SCREW UP A WEBPAGE

Unfortuntely I don't remember where I found this script, so if someone knows, let me know, and I'll credit it.

Go to any webpage. Try Googles'first. Once the page has fully loaded, delete the contents in the address bar, paste this code into it, and hit return.


javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.images; DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=Math.sin(R*x1+i*x2+x3)*x4+x5; DIS.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++}setInterval('A()',5); void(0);



It reminds me of the FireFox spec spots with the I.E. icon acting like a child.
Weeeee. Weeeeee. Weeeeee.

UPDATE 1.9.07
The credit goes to queryoon Once again. Thanks. ;)

1.01.2007

ADVERTISNG IS DEAD, WHATEVER-MAN

After reading numerous articles today I had to close my laptop for a minute. I looked up at a few passing car's.


Is advertising dead?


I needed a second to think about these articles I continually read. I've been reading articles like these for a few years. These articles are intelligent and articulate, written by great industry professionals, and in some cases provide a fairly observant rationale. But they're not pivotal ones and the foundation for these declarations are as transparent as web 2.0 packaging.


[ dramatic introduction over, opening laptop back up ]



Yep. Apparently my career in advertising is over. I'm washed up. A hack. I can't keep up with culture, technology and the earthly innovations of our world. The internet is going to destroy advertising because it leverages, generally speaking, communication and thought almost instantly. It's ok though. I cut grass really well. The A-D-D endearingly associated with my career will only enhance a Class-A grade cut lawn for some lucky yuppie and their spouse. I'm sure their dog will enjoy a less abrasive ass-dragging too. Call me idealistic–it's a fair observation.

Philosophy 101 generally asks a student one a very simple question:
What is the meaning of life?

Hmm. A toughy for a lot of us. Especially since the question in it's current context assumes that we all have the same meaning. And that we're all expecting the same end results. How boring a life that would be!

So, let's examine this question. Seems to me that the question is in two parts.
The division in context occurring between the definition of two words, 1) meaning and 2) life. What is meaning? What is the meaning of your life. I'll let the readers answer this question for yourself. I don't want to stray from my point. But the question does apply to business as well.

Advertising's purpose and meaning/relevance has changed. Everyone will agree, I'm sure. It's not dying. It's definition is no longer restricted to the media outlets once considered the best way to reach a consumer. The experience of being advertised too and creating the advertisement have been redefined. Experience, if it where tangible, is more like a gel or fluid. It's becoming very hard to quantify these experiences. I know, not a profound thought but, it's the application of this thought that has and will continue to redefine communication. As I've said before, advertising is an end result. It has no form.

In my humble experience good relevant advertising is about raw experience. Observation of life and the aggregation of information/experiences in any form. A concept, which is to say, combining information that was previously considered unrelated to create a new one. This is our core product. Simply put, we sell ideas. They've always been intangible and abstract. That's the point. It's a difficult selling proposition for us and most of us complain about it all the time. But this is our product. A select few agencies really embrace this philosophy.

So, is it some sort of mass creative block? The mouse and monitor surpass the remote and the TV and all of a sudden, agencies give up! Some industry professionals are claiming there is no possible way I can communicate something to someone in a unique and relevant manner against the challenges facing today's businesses, utilizing some of the coolest tools ever. Perhaps the title of Creative Director should be switched out for a Conceptual Director. Writers and art directors jobs won't change much in terms of talent and conceptual abilities but they'll be able to do much more on their own. Simply because they're now predisposed to a broader creative arsenal with a strong understanding of there functions. I suspect the team model is becoming geared towards a specific industry or business and it's sister markets. Not necessarily an interactive one but much more specialized and targeted within the interactive environment. Which is ultimately no different then the existing model. The problem here lies within the executives' and middle managers' being able to manage. Fear, more or less.

Agencies and clients should be scared for one reason and one reason alone; A sucker may be born every day, but the following day they'll be online looking up the definition of a 'sucker.' Big deal. Be honest, create relevancy–problem solved. The merits of product innovation, in any sector, will supersede poor and misleading services and the agencies they work with. Stated this way, I think most creatives would agree and favor this model. Why not? Creative integrity wins. The best product wins. The most relevant message wins. The biggest media budget doesn't count anymore. At least not in it's current model. Outdoor companies don't have the frequency of a will placed banner ad. But that doesn't mean they don't work. It means they have an extension.

So, we're thrust into a time of technology when ideas will succeed themselves because they're better and more innovative! I would love to see the statistics from the 50s that might have gauged the listener transitions from radio to that of viewers for Television. And then I want to see the numbers from the preceding years of newspaper subscribers and readers. Then I want to see the library stats too. Then I want to compare them to the population of that time, the amount of goods and services for that 30-year period. What was considered a consumer favorite, followed by the rate of suckers born–globally, where they came from and where they settled. Ok, I don't want to compare it myself, but hopefully you get my point.

Over a few drinks with an agency owner/friend of mine, we touched-base on this very subject.
After the Patron and grapefruit chaser we discussed what the next big thing in our industry might be. We did come to an answer but then we had a few more shots and I awoke the next day with my wallet missing and a receipt for the shots– typical.
Ok, there was no answer, but just this as a resolution of sorts. One which has been around for years.

Good ideas will succeed. Bad Ideas will fail. Consumers will purchase something when they are interested and feel that there is a true value, viable application and/or general life enhancing benefit. The internet is only forcing clients and agencies alike to create relevancy. Both through product development and the way it's advertised. Create something that has a meaning and purpose. One problem might simply be, as saturated as the market is, everything is pretty damn cool! And a lot of stuff works really well.
Education of the consumer plays a key role in this. General ignorance of these products and services can be attributed to the late seventies and early eighties. The fear of technology and presumably how hard it is to learn pr master. But what about the non-technology sectors? Are there any?

I think it's funny when people suggest we're a society with A-D-D. That's like an attractive person walking into a social gathering and getting offended when no one looks at them. Today's truth is, everyone did see the person, most all ready made an observation. It's not the consumers fault marketers weren't looking when they did.

The gaming industry is a good example of yet another poor declaration/observation. Look at how kids navigate, play, circumnavigate, and make a lot of quick choices at an extremely high rate. It might be fair to suggest that the gaming environment is reactive vs proactive but that's a superficial observation at best. Kids are developing a new set of decision making processes, and they are all proactive. Clients and agencies alike attribute the A-D-D theory here all the time. I ask this question to the readers, How ironic is this opinion? Considering you found this blog either through a search, a friend, a link or an email. How different is the experience? The interface, the usability of it? More appropriately, how closely related are they? Well, you can't shoot me with the ion-cannon, but you can bookmark it, email it, copy it, pdf it, print it, respond to it and ultimately dismiss it just as quickly as a gamer beats a level-10 boss. And for the most part, why should anyone assume your choice to read this or dismiss it was any less or more rationale then a gamers quick-move-combo. Proablay just as quick too. You probably would have used a short-cut key to close this browser window.

Clients themselves are contributors to this negative declaration. Some clients just don't have the ambition or objectivity to further their brand. Fine. We get it. There are thousands of companies signing deals right now. Our prospective clients with new creative and strategy and a lot more unique media. I wonder what an analysis of clients and industries would look like if we compared the types of businesses and industries that have moved up their respective tiers in the marketplace, to then hire an agency. How long did it take for that industry to believe it needed an agency or to broaden it's brand presence. What products where they? What services and industries are doing it? Is it a matter of advertising agencies seeking these industries out or vice-versa. I'm sure there is an overall pattern that should ( if it hasn't ) be examined. I think some old creative annuals might give a nice bit of data to review.

Today we are faced with creating a tactile environment for a brand, an experience. At the least, that's what everyone is saying. It's rather ironic in this context. Anytime a consumer is exposed to advertising communications, it's an experience. Print ads are an experience–outdoor, strategic installations, flyers, banner ads, virtual ads in games, reading an article, talking with a friend–is an experience. So I'm going to assume that we are, more or less, talking about the receptive properties of these experiences. Relevancy.

Clients themselves, are becoming outdated. Sorry clients. You don't represent your market nor do you represent their respective opinions. Well, at least not for long. Once the masses get hold of your products and services, it's up to them. That's where strategy and creative come in. Not brute force marketing and a personal propensity to push the consumer into your model. A good vision has clarity at it's focal point, it's the vignetted edges that an agency helps define.

Ideas need to be relevant. Creative will always be needed. It's the experiential qualities of an objective creative agency that generates the right context for a relative consumer experience.



Here are some ideas I look forward to seeing. I don't know if anything like these are development nor do I know what the longevity of these ideas, as media and advertising vehicles might be but, they are ideas. And they can work with a little exploration.

Hyperlinks and Copy Writers
I hate google adsense ads. I've seen some integrated nicely into blogs. They look good, a designer's eye applied, crafted with the best possible aesthetic solution. I say, screw them. They still make sites and blogs look poopy. Make all hyper links have hover captions with headlines. Like tool tips. A nice piece of copy that links to either the originally intended link or an AD related to the link. Bloggers would profit nicely. Writers can write. Flash can emulate this rather easily.

UPDATE 1.5.06 I knew someone had to do it. Leave it to an online retailer, and a website actually named trendhunter. How ironic.




The Web Browser and Graphic Designers
I've mentioned this before. I'm not a fan of the dual interface experience. I've messed around with manipulating browser skins with Quicktime and some XML. It's difficult and SWF still runs the roost as far as plugins go. I would like to see companies have the ability to manipulate the browser window with custom navigation that includes the basic buttons of a browser as well as the personal layout and interface of the website. Companies have another branding vehicle–designers continue to enhance the quality of the visual experience.


Pixel Pushers
This piggy backs the hover caption idea. A website or blog can sell a word ( contexual ). For one month, everytime a specific word is used throughout the blog, upon rollover it displays a hoover caption ad for a company or product. ( this one is probably being done all ready)


Interactive, Everybody is doing it
As a former unsuccessful comic book illustrator gone badvertising, I used to fear the loss of print as a communication form as well. One Idea I had was to create interactive CDs with static artwork and user initiated page turns. Slow pans and slide transitions/swipes accompanied with VOs for the characters or a general narrator. All of which could be produced on single computer. The CDs would have music, swag and other fun goodies. You could pause the CD on an image to check the artwork out or print it out. Most illustrators get there start by copying their favorite artists. The same could be said for the writers. Artists have been incorporating their favorite brands and music bands for years into their work, as a fan themselves without corporate sponsorship.

The idea was quickly superseded in style and technique by MTV with the release of the MAXX. Manga had followed this style for years prior too, but I thought a CD would be pretty cool. And a nice transition for readers to make the switch to the online environment overall, with more revenue from different markets. Well, as some might remember, security issues killed the interactive CDs. Flash later killed the concept all together.

Anyhow–my point. Video games online or offline, should have pause functions. Not just save features. Since most of the gaming consoles have online capabilities, a gamer could pause when interested and go directly to the company or product that might be placed within the game. Think of this, most games, when paused, still-frame and ghost-back transparently. While paused, perhaps there are captions for ads placed over a mangled car, a dead villain, a link to the cool soundtrack even that stupid pepsi outdoor board. This would also mean games would need more then a save-feature. They would need a bookmarking/tag feature as well for gamers to return to later or a basic directory to access latter on. This could be unique promotions and sales related to that game.
These games, since they're online could remain open-source some how and frequently updated with ad containers, ( not sure how that would work or how secure that would be ) ads could update with game play or when a user signs back on. Here we're offering relevancy and choice. A nice combo.


Eat-Poop, Consume-Generate, whatever.
The issue we face is connectivity. Once we've connected, I have no doubt that the work would be relevant and creative based on the medium it's perceived in. We get what we put into it. We are now accountable for the type of work we produce. The meaning we give it inherently dependent on the immediate consumer response. As advertising always has, it will remain fluid and mirror society and vice-versa.


Happy New Year.