Security and Authenticity will be the new commodity
The Web/Cloud is posed to resolve and de-throne the hucksters within this area of expertise. And Google has a few things brewing that could be really great for all of us, or really bad. On the other hand, as mobile content and desktop-client software ( or Saas ) continually provide opt-in features where users provide validated and quantifiable data about themselves, we may see extremely concise targeting with messaging and communication. Eventually leading to the end of any/all forms of disruptive or intrusive advertising. Interactive will survive, but I believe the definition of the word needs redefining.

The technology that supports these mediums is not as ubiquitous as some would have everyone believe. This is not to say that everyone doesn't have access to the hardware that drives it but, rather understanding the software that controls it.

Social marketing works because the message has moved from mouth-to-mouth, beyond the communications effort. It's either become a cultural element for some or a sad joke for others. And if this data isn't protected properly, or for some reason it is breached under the umbrella of a major brand, the medium will die all-together.



*Insert Announcer Voice*
Reputation Protectors! We'll encrypt your entire life. And sell you back your password, if you forget! (let's hope we don't allow this to happen)

Device independence
Mobile technology is/has closed a tiny gap between the dichotomy of web users; Searcher and Escapist. In doing so, people do not spend as much time in front of their computers, unless they're working or specifically tending to a few critical tasks. In a sense, they're there to get something done–use the machine as a tool. This gap will be widened again when retail and experiential spaces re-merge as a more engaging way for brands to communicate their ideas and services. You know, because we actually need to see, hear, touch, feel, and express ourselves in the tangible world. Technology will take its place by our waist side. Like most new things, once we've figured out the practicality of the new, we'll begin to reshape it to function more like ourselves versus dealing with the awkwardness of new. I'm not suggesting that the terminal(s) (TV or Computer/Set top box/device X) will lose its place in the home, I'm suggesting it's relegated to a passive experience again. Aging demographics, essentially a maturing person, will alter this a little. It's an X-Factor in my opinion.

Brands will have true portals, but they'll be accessed no differently than one changes the channel on their television now
Today, branding can instantly be restructured based on a participant's contribution. Wether positive or negative, a brand can react to the sentiment. I realize that latency in correspondence and response times vary from brand to brand, but eventually (and I hope soon), brands will be operating their own portals. Social networks are obviously too rigid for brands to fully express there ideas, products or services. I've written about this a few times over the years. By nature of the advancement of the mobile space, people spend less time in front of the big screen and more time being mobile. That's the point of smart phones. Subsequently, we may find ourselves with passive media entertainment again, while everything we think about the entertainment or even how we react to it, will be sent to the cloud for aggregation and observation. 'The more free software we use, the less free we are.' Creepy.

Anticipate and deliver through aggregation of sentiment
As technology and marketing converge; we slowly go from observation, participation and reciprocation through a permissions-based system to an almost eerily automated anticipate and delivery mechanism. Which would then make most of these anticipate and deliver mechanisms destructive to the greater whole of innovation and collaboration. Which then creates the need for:

Value Centers
We've unsuccessfully moved from being noise junkies to noise producers. We need creative value centers. We are coming dangerously close to losing our ability to provide well-thought-out ideas. Let alone, long-term memory retention of the things we've created. Their respective failures and successes are instantly magnified and then consequently reduced to nothing, tossed out, and overwritten. As a rapid-prototyping creative democracy approaches, we forget before we've learned. The most precious of commodities; exchanging, implementation, advancement of ideas through fair and ubiquitous streams of information, can potentially hurt us without a creative value center of some sort... And as the micro-centralized thought/idea people collect, where or how, do we continue to provide unlimited access and information through a synchronized operating system (the internet) without charging people and creating the same depreciated socio-economical walls that exist offline now?

The You; We; Me and I in social media will eventually lead to what it has always led to–Us.
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Uniquely The Epitome

Creativity is the combining of two or more elements in order to synthesize something new. We all demonstrate creative thinking, daily, hourly, minute-by-minute.

Hello people on the internet. I have been busy designing, building, creating, making, and running.

I'm also modifying the design of the blog, and should have this completed within the next two weeks.

In the meantime; Feel free to try out a few products I've been working on.

I was asked on Quora, What is the history of design?

Which was followed by a video that proposed it knew the origin, as if it were a succinct, concise point in time. I'm not going to post the video, but I find these types of broad and over generalized answers really confuse people.

What is the difference?

In my professional opinion; nothing.

They're both over-intellectualized representations of contemporary identity creation practices.

Can we bill based on contingency-based arrangements?

No, not in my experience.

Who would agree to such a structure—based solely on emotional responses and an individual's unique perception of each brand experience?

The logical fallacy in this question is: Brand equity is not quantifiable.

With recent events, involving government and hackers alike, I'm disturbed by the amount of rhetoric circulating online the perpetuates the notion that Free services or products mean a trade-off or the sacrifice of your privacy.

I'm currently trying my hand at it (well, for almost two years, on a super personal project), so this rhetoric comes from a beginner:

Writing Sci-fi is difficult. The future is expected to be perfect or better than, so you're forced to juxtapose contemporary drama over it.

Concordance is the most common rule that I'm aware of. But most importantly, balance and symmetry in the blocks of copy they create.

When objectively defining type pairs, I think it's important to consider the type of content, space it's being seen in, and the message it's communicating.

A logo is the introduction, and the sign-off. Nothing more than familiarity, thereafter.

It is the epistemological value most associated with a brand, and how the person has experienced the idea, product or service (ips) of a brand.

I do not believe roles should always be adhered to, or rigid in executional aspects. Especially given that seasoned designers have learned a great deal more about design and have the ability to overalp, negating the need for other positions.

I was recently asked about my personal identity—if I have one; how often it's updated; the process behind it.

The short, concise answer:

My work is my identity.

A client recently hired me to create a few options to an extremely dense web-based Saas app. This is a small design job, a lot of pixel pushing and color models. Sometimes fun, depending on the application's theme, if it has one. If it doesn't, I often pretend it does.

It's not easy getting one of your pieces published. I was recently humbled by learning that I have four logos published in "I Heart Logos", Vol. 3. It's an amazing privilege being featured along side talented designers from around the world. Pick up a copy if you're around a bookstore.

Security and Authenticity will be the new commodity

The Web/Cloud is posed to resolve and de-throne the hucksters within this area of expertise. And Google has a few things brewing that could be really great for all of us, or really bad.

Through an email recently, someone asked me what I thought about a campaign they we're presenting. They wanted to know what I felt about it. And If it needed 'more.'

–felt?

To be honest, I didn't feel anything.

Watch the video below or vist their site→ for more information.

It almost seems like the logical way to experience a movie.

I've been utilizing a lot of these types of models within the past 6 months, as I'm sure a lot of other designers are doing. Here a few of the models that have been introduced to the masses with little resistance and a low learning curve.

I like this YouTube campaign.

Phone functionality on your desktop. Corrects the term mobile OS. Nice.

Someone can be talented at both, expert in both and innovator in both. The real talent comes in doing them at the same time, within the same project and timelines. The same can be said for that of a writer who understands the context of their story well enough to doodle their vision on paper.

Graphic designers generally have a concise message they want to communicate and might employee an illustrator to help create elements that solve the design problem.

You can only evaluate work based on the work you've seen by others. This is were the challenge starts and ends. Art is nothing more than a contrast that either resonates with you or goes completely unnoticed by an equal to, or greater contrast. Two great words; Skeuomorph→ and Umwelt→.

Fonts are the tools or devices used to recreate, publish or show a typeface. So this post title should actually read, "Best typefaces for printed documents." A font is used to reproduce a typeface, digital or analog.

Wisdom and experience often only provide polished iterations. In order to do something new, it's best to forget the rules long enough to break the old ones, subsequently creating new ones. Technique is making the perfect mistake. Play allows for this.

I think it is okay. We have enough critics as it is. ;)

I think most do not comment for fear that said marketer or creative agency may one day be their employer.

I do not believe you can instantly teach design. I do not think a few workshops will help either. Not without repeated practical hands-on demonstrations (a class).

My thoughts on the title, wether implicitly used or discreetly managed, on working with Junior or Senior creative people; Seniors provide well-reasoned and rationale solutions based on strategic thinking.

Semiotics and it's 3 branches;

▪ Semantics:

Relation between signs and the things to which

they refer; their denotata, or meaning

▪ Syntactics:

Relations among signs in formal structures

▪ Pragmatics:

Relation between signs and the effects they

have on the people who use them

I've written a

1. Gather insight(s), which include the client's objectives and a competitive analysis. Your solution is dependent on the initial input used to guide it. Know your mediums thoroughly, too. Meet with a client, establish a relationship.

Carl Sagan:

"Look again at that dot. That’s here. That’s home. That’s us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives.

I find it interesting when people within the agency and marketing world congratulate themselves on a successful strategy or creative idea. I find it extremely funny listening to the comments when a strategy or creative idea fails.

Actelion Imagery Wizard from onformative on Vimeo.

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